Yes, it is.
After last post I ended up getting so frustrated with memory leaks from the 3D engine I was using (the asset-loader side of it) that I gave up on it. I decided it was painful enough that moving to a different engine would be less painful.
So I started to make the move over to Unity3D
In learning the new engine and language added to all the other issues in my life at that time I basically lost all my enthusiasm on the project and stopped.
I still keep my ideas and notes and still add to them, the project isn’t totally abandoned just on hold. Right now I have my job(s) and a whole heap of real world projects that are consuming all my spare time.
So for now I’ll keep the game project on my, rather large, list of things to do and note progress on if and when I get to it.
I’ll try to get around to listing and making progress reports on all these Other projects on my main blog – radans.net.
Until then, thanks for reading.
Sorry for the delay, been off this project for a bit as I’ve started work on a hardware project with a friend, one that may possibly lead to a new career for me so it’s important! Also I have build a CNC machine… 😀
Still working on this as time allows so updates will continue sporadically.
Right now the terraintiler-library plugin is finally available from the jME SDK Plugin list so I’ve removed it from the the google code repo. Anyone using this code can now add the plugin and then add the library to their project and it will work.
The google code repo at https://code.google.com/p/my-terraintiler-test/ now just has the demo-test code for the library. I’ll be slowly building the TiledTerrain editor up within this code until it is mature enough to be standalone. I’m still undecided as to how the editor will work: either as a jME SDK Integrated plugin or as a standalone application… integrated would be nice but I’ll have to see if it is even possible….
Until next update.