Yes, it is.
After last post I ended up getting so frustrated with memory leaks from the 3D engine I was using (the asset-loader side of it) that I gave up on it. I decided it was painful enough that moving to a different engine would be less painful.
So I started to make the move over to Unity. (don’t say it, won’t listen :P)
In learning the new engine and language added to all the other issues in my life at that time I basically lost all my enthusiasm on the project and stopped.
I still keep my ideas and notes and still add to them, the project isn’t totally abandoned just on hold. Right now I have my job and a whole heap of hardware projects that are consuming all my spare time.
I’m also not great with making posts or communicating myself. I basically don’t say much because I don’t think I have anything good to say… Probably why I’m still working low-end jobs as I’m no good at “selling” myself despite all the things I can do.
So for now I’ll keep the game project on my, rather large, list of things to do and note progress on if and when I get to it.
I’ll try to get around to listing and making progress reports on all these Other projects on my main blog – radans.net.
Until then, thanks for reading.