Jul 14

MapGenerator Menu

Quick update,

Have managed to load a large height-map image and generate a “mini-map” of it and setup the map generation menu:

MapGenerator

 

As the screenshot shows, the original file is 8192×8192 pixels, in 16-bit gray-scale.

Also populated drop-down boxes to select the “world” size in tiles across and the size of each tile, also there is a list to set the maximum height of the generated world. All in “world units”

Next is to link the drop down boxes to change the “pixels to unit” scale value and also to lock the sliders on the left to keep each one less than the one below it (they are there to set the height percentage for painting the one to four textures based on the terrains height during tile generation)

Cheers

Jul 11

TiledTerrain Editor

Hi all.

Some visible progress on the terrain editor program, after bitching with Nifty-Gui I think I’m getting the hang of it. just piecing the menus together and adding code functions to them, once they’re all done the real work can begin.

Here’s some screenshots so far:

File Loading screen for loading tilesets or images/textures:

java 2013-07-11 20-57-06-23

 

The tile-set generator screen (left image pairs for initial height-based textures are diffuse&normal pairs, large right-hand image will show a scaled version of the users heightmap image):
java 2013-07-11 20-57-22-60Until next update!

Cheers.