Some visible progress on the terrain editor program, after bitching with Nifty-Gui I think I’m getting the hang of it. just piecing the menus together and adding code functions to them, once they’re all done the real work can begin.
Here’s some screenshots so far:
File Loading screen for loading tilesets or images/textures:
The tile-set generator screen (left image pairs for initial height-based textures are diffuse&normal pairs, large right-hand image will show a scaled version of the users heightmap image):
Until next update!