Mar 16

Further Testing of the TerrainTiler

Another Video. Same camera path as previous posted video but this time a small addition to the code was added to test the Action Hooks for Tile Attached and Tile Detached.

Pretty quick and dirty but does the test, “tree” is a Spatial that is a pre-loaded model. The tree model is a very ugly tree imported from a Blender file I found from a quick “free model” search. “treeList” is a ConcurrentHashMap for storing the trees created so it can remove them later. The code throws a random number of trees into the list, provided its location is within a set altitude range. When the tile is detached it finds the trees with the tile ID and removes them.

Next is to test the terrain editing/modifying functions.

Thanks.

Mar 13

TerrainTiler class finalised

Hi again,

My TerrainTiler class is now finalized as far as functions go, I’m now ready to make it a plugin for jME’s SDK for consideration in to the community collection.

Here’s another video showing a nice 4 min fly-over using the latest code. Still a bit plain – needs better textures and objects like trees etc would make it a nice demo.. sooon… 😉

Enjoy!

 

Mar 03

A Video!

Made a quick video to show that this is progressing, almost at clean and optimize stage!

Once the class is stable I’ll be moving on to a World Editor for it. Should be fun 🙂

Thanks!