Apr 24

Hiatus

Yes, it is.

After last post I ended up getting so frustrated with memory leaks from the 3D engine I was using (the asset-loader side of it) that I gave up on it. I decided it was painful enough that moving to a different engine would be less painful.

So I started to make the move over to Unity. (don’t say it, won’t listen :P)

In learning the new engine and language added to all the other issues in my life at that time I basically lost all my enthusiasm on the project and stopped.

I still keep my ideas and notes and still add to them, the project isn’t totally abandoned just on hold. Right now I have my job and a whole heap of hardware projects that are consuming all my spare time.

I’m also not great with making posts or communicating myself. I basically don’t say much because I don’t think I have anything good to say… Probably why I’m still working low-end jobs as I’m no good at “selling” myself despite all the things I can do.

So for now I’ll keep the game project on my, rather large, list of things to do and note progress on if and when I get to it.

I’ll try to get around to listing and making progress reports on all these Other projects on my main blog – radans.net.

Until then, thanks for reading.

— Radan.