Had a major headache in the tiler routine that was causing a big memory leak, still needs to be properly sorted but it’s not leaking at the moment. Still not sure if it was my code or the engine library I’m using. Sort it eventually.
Terrain generation has started coming together, still needs more work but here’s an early screenshot for progress. Needs seam welding between the tiles and better smoothing routines but its a start. Gives me something to work on.